Actions in Medarot 9 - Medapedia (2025)

Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make wiki of Medarot 9 on wicurio.

Charge or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.

Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).

Cooldown or cooling = Maneuver from Active Line to Command Line after doing an act.

"Berserk/Reckless" damage is now affect all part of target opponent.

"Aimshot/Snipe", you can select opponent part as target.

Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.

You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.

You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.

You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.

Avoid an opponent attack percentage is based on leg maneuver values.

#NameJapaneseEffects1MF SealMFシールif hit successfully, disables target opponent's Medaforce and Medachange actions.2AssassinアサッシンGuaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack.3Anti CGアンチCGAdds twice the opponent's Charge Gauge value to Power + Pierce.4Virusウィルスif hit successfully, the action being charged by the target will fail.5Waveウェーブif hit successfully, slows down the target and makes them unable to defend.6Effect ClearエフェクトクリアClear target positive status or buff. Damage increases based on target's buff(s).7Countdownカウントダウンif hit successfully, target will stop functioning when count reaches 0.8Cancellerキャンセラーif hit successfully, makes one of the target'a parts unusable, interrupts the action if hit while charging.9ClawクローCooling +10 if Charge is 40 or higher. Has continuous attack.10GhostゴーストAdds 1/2 of Charge Gauge% to Power + Damage is not reduced even if blocked + pierce.11SacrificeサクリファイスAdds 1/2 of remaining Armor value to Power. Self-destructs after attacking.12ThunderサンダーEffect: Stop + Unavoidable.13SwordソードPenetration effect if success values is 40 or more.14Time Attackタイムアタック.15Charge Drainチャージドレイン.16Charge Bladeチャージブレード.17DestroyデストロイCompletely destroy part opponent in use, otherwise normal damage applied.18Death LockデスロックWave + Hold.19PileパイルDamage does not reduced even the target opponent defend the attack + Penetration.20Bugバグ.21HammerハンマーDamage does not reduced even the target opponent defend the attack.22Beam Swordビームソード.23Fireファイヤ10% damage to opponent each parts armor values, each time target act.24FlashフラッシュDefenseless + Unavoidable until opponent target Cooldown phase end.25FreezeフリーズStop + Unavoidable + Defenseless + Guaranteed critical hit if attacked when targed freeze.26Break Hammerブレイクハンマー.27ProvokeプロヴォークMakes the opponent target the attacker.28Holdホールドif hit successfully, Increase target opponent Charge/Cooldown by 1.5 times + Unavoidable + maneuver -25% if hit target leg part.29Meltメルト20% damage to opponent each parts armor values, each time target act.30RechargeリチャージReduce target opponent CG values by damage done.31Level DrainレベルドレインSteal 5 Levels of opponent target medal.

I'll edit this later.

#NameJapaneseEffects1Guard BoostガードブーストIncrease defending time, stacked.2CoolerクーラーImprove cooldown time, stacked.3CommanderコマンダーRadar Sight allies + Stealth self.4ConcealコンソールPrevent Reckless and Snipe enemies actions, increase allies evasion.5Cyber CoreサイバーコアRadar Sight + Conceal, cancel enemies Conceal and Stealth effects.6StealthステルスAttack bypassing Protect action(s), can't selected as target by enemies.7SnipeスナイプAdds Snipe effect to target ally or self of Shooting action, increase hit rate value during action.8Multi Position ControlたいちせいぎょImprove Terrain Compatibility , increase Heavy Limit of leg.9DesperateデスパレートIncrease power of part, but with recoil damage.10HyperceptハイパーセプトGives 2 random support effects.11HeaterヒーターImprove allies Charge time, stacked.12Fight BoostファイトブーストImprove allies leg Fight values, stacked.13Mobile BoostモビルブーストImprove allies maneuver values, stacked.14Radar SightレーダーサイトIncrease success values allies, cancel opponents Stealth and Conceal status.15RecklessレックレスAdd Reckless effect to target ally or self of Fight action, increase maneuver values during action.16Power LinkパワーリンクTransfer Charge/Cooldown used part to 1 ally same part, effect end after target ally use an action.17Shoot BoostシュートブーストImprove allies leg Shooting values, stacked.
#NameJapaneseEffects1All RepairオールリペアRecover 1 damaged part of allies by small amount.2All RestoreオールレストアRevive 1 destroyed part of allies.3Count RepairカウントリペアRecover 1 damaged part of 1 ally, increase value by Robattle elapsed time.4Super RepairスーパーリペアRecover each damaged parts of 1 ally by small amount.5Charge RepairチャージリペアRecover 1 damaged part of ally, recovery amount increased by CG value.6Trap ClearトラップクリアRemove trap set by opponent.7Field RepairフィールドリペアRecover each damaged parts of 1 ally, values vary based on leg compatibility with terrain.8Full RepairフルリペアFull recover 1 damaged part of 1 ally.9Disturbance ClearぼうがいクリアClear negative status of ally once.10RepairリペアRecover 1 damaged part of 1 ally.11RebirthリバースResurrect 1 defunctioned ally except leader.12ReviveリバイブRevive each destroyed parts of 1 ally.13RestoreレストアRevive 1 destroyed part of 1 ally.
#NameJapaneseEffects1GuardガードProtect allies from attack, until the Protect action is end or the part is destroyed.2Guard 100ガード100Protect allies from attack by nullifying it if opponents power below 100.3Guard 60ガード60Protect allies from attack by nullifying it if opponents power below 60.4CounterattackはんげきProtect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.5Fight GuardかくとうガードProtect allies from Fight attack(s) by nullifying it.6Explosive GuardかやくガードProtect allies from Missile and Napalm attacks by nullifying it.7Perfect GuardかんぜんガードProtect allies from 1 attack by nullifying it, once only.8Optical GuardこうがくガードProtect allies from Laser, Beam, and Beam Sword attacks by nullifying it.9Shoot GuardしゃげきガードProtect allies from Shooting attack(s) by nullifying it.10Gravity Guardじゅう力ガードProtect allies from Press, Break, Break Hammer attacks by nullifying it.11Mirror GuardミラーガードProtect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).
#NameJapaneseEffects1Head TrapあたまトラップSet up a trap that deals damage to an opponent's Head part(s) if it's being used in act.2Guard PlantガードプラントSet up Protect decoy device.3Fight TrapかくとうトラップSet up a trap that deals damage to an opponent's Fight part(s) if it's being used in act.4Leg TrapきゃくぶトラップSet up a trap that deals damage to an opponent's Leg part(s) if opponent attacks.5Cooler PlantクーラープラントSet up device that improves allies cooldown time.6Set up TrapしかけるトラップSet up a trap that deals damage to an opponent's Set up part(s) if it's being used in act.7Shoot TrapしゃげきトラップSet up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.8Shoot DroneシュートドローンDrone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.9Support TrapたすけるトラップSet up a trap that deals damage to an opponent's Support part(s) if it's being used in act.10Charge TrapチャージトラップSet up a trap that deals damage to an opponent's part(s) if it's being used in charging gauge (CG) act.11Charge PlantチャージプラントSet up device that increases allies CG.12DisturbanceディスターバンスSet up a trap that makes opponent action fails, except for attack act.13Repair TrapなおすトラップSet up a trap that deals damage to an opponent's Repair part(s) if it's being used in act.14Heater PlantヒータープラントSet up device that improves allies charge time.15First AidファーストエイドSet up device that revive 1 part of ally when doing act.16Fight DroneファイトドローンDrone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided.17Protect TrapまもるトラップSet up a trap that deals damage to an opponent's Protect part(s) if it's being used in act.18Repair PlantリペアプラントSet up device that recover each parts of allies after cooldown.
#NameJapaneseEffects1Arm ChangeアームチェンジRandomly self change arm part in use.2Double Drive LダブルドライブLUsing Left arm -> Right arm continously.3Double Drive RダブルドライブRUsing Right arm -> Left arm continuously.4ChangeチェンジRandomly self change each parts other than head, destroyed part unaffected.5Trap UpトラップアップMaximize trap values installed in opponent area.6Plant UpプラントアップMaximize plant values installed in own area.7Full ChargeフルチャージIncreases medabot CG to 100%, reduce armor values equivalent to CG needed for increase CG to 100%
NameJapaneseEffectsCF ChargeCFチャージCharge gauge increases while waiting for Cross Fire.F ChargerFチャージャーAdds 1/10 of CG% to leg's Fight performance.G ControlGコントロールTerrain compatibility +6 when CG is 50% or higher.M ChargerMチャージャーAdds 1/10 of CG% to leg's Mobility performance.S ChargerSチャージャーAdds 1/10 of CG% to leg's Shooting performance.ArtilleryアーティラリーWhile charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.OutrangeアウトレンジIf the opponent's Shooting performance is lower than your own, level up temporarily.AccelアクセルWhen a MF Charge command is completed, the user gains Mobile Boost.AcrobaticsアクロバティクスIf one of the user's arm is functional, Mobility +10. +20 if both arms are functional.AssaultアサルトWhen using a Reckless type attack, Mobility +15 while charging to attack.AssailアセイルWhen a MF Charge command is completed, the user gains Shoot Boost.AdapterアダプターImproves compatibility with all terrains.AbscondアブスコンドMobility +15 while cooling.IllusionイリュージョンAt the moment the CG reaches 100%, user gains Stealth.InterceptインターセプトIf you are targeted while waiting for CF, launch a preemptive attack.VigilanceヴィジランスIf the opponent's Mobility is lower than your own, no critical hits occur when hit.WayleyウェイレイFight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.Weapon MasterウェポンマスターAdds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.ExplorerエクスプローラーBetter compatibility with hole terrain.EmergencyエマージェンシーEach time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).EnduranceエンデュランスIf damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.Auto GuardオートガードIf the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.Auto ChargeオートチャージCharge Gauge +5% after each action from parts.Auto RepairオートリペアWhen the Charge Gauge increases, Armor from all parts is restored by the increased value.All RounderオールラウンダーIf all parts have different skill types, Charge/Cooling of all parts +10.Hidden Ball TrickかくしだまAdds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.AdversityぎゃっきょうMobility/Fight/Shooting performance +5 for each negative status effect.CaptorキャプターCharge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.CarrierキャリアーWhen attacking, apply one random negative status effect to yourself (invalid if the attack misses)Quick AttackクイックアタックAdds the continuous attack trait to Fight parts with Power 40 or less.Quick FireクイックファイアAdds the continuous attack trait to Shooting parts with Power 40 or less.ClimberクライマーImproves compatibility with rocky terrain.Crit UpクリットアップAdds 1/3 of the difference in Mobility with the opponent to the critical rate.ClairvoyanceクレアボイアンスWhen a MF Charge command is completed, the user gains Radar Sight.Cross CombatクロスコンバットIf the opponent's Fight performance is lower than your own, level up temporarily.BarrierケッカイWhen a MF Charge command is completed, the user gains Guard Boost.Continual PコンテニュアルPAfter each part's action, Charge and Cooling +2 (up to +20).SaboteurサボチュアWhen attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.Shape MemoryシェイプメモリーWhen a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).GeneratorジェネレーターWhen a MF Charge command is completed, the user gains Heater.Set up PlusしかけるプラスCharge +10 when performing a Set up action.ShuraシュラIf one of the user's arm is broken, Power +10. +20 if both arms are broken.ShooterシューターWhen using a Snipe type attack, Hit Rate +10% for each part.Super ArmorスーパーアーマーImmune to the effects from Thunder, Freeze and Tornado.StandbyスタンバイWhile waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.Snow TypeスノータイプImproves compatibility with snowy terrain.SupremacyスプレマシーDamage taken -30% if the attacker has the same leg type.BossたいしょうくびPower and Success +10 when attacking the opponent leader.Support PlusたすけるプラスCharge +10 when performing a Support action.Charge ShotチャージショットWhile CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.Charge FightチャージファイトWhile CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.CharmチャームReduces attack damage from opposite-sex Medarots by 20%.Additional AmmoついかだんそうIncreases the number of uses of head parts by 1.Desert TypeデザートタイプImproves compatibility with sandy terrain.Dead or AliveデッドオアライブWhenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)PillboxトーチカReduces damage received by 20% while waiting for cooperation.TorturerトーチャラーSuccess/Power +3 for each negative status effect of the opponent.Trap BusterトラップバスターDestroys traps set by the opponent when activated.Trigger HappyトリガーハッピーWhenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)Repair PlusなおすプラスCharge +10 when performing a Repair action.NestネストWhen a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.No GuardノーガードUser cannot defend while charging, but Fight attacks Charge and Success +10.RighteousハジャWhen a MF Charge command is completed, the user gains Disturbance Clear.Battle DanceバトルダンスMobility +2 for each successful evasion (Up to +20)Pinhole SピンホールSWhen using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.PupaプーパReduces damage received by 20% as long as CG is 50% or higher.Fair RechargeフェアリチャージAfter each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.FortressフォートレスReduce damage taken when defending by 10%.ForesterフォレスターImproves compatibility with the forest terrain.RuffianブライWhen a MF Charge command is completed, the user gains Desperate.Blood StainブラッドステインPower +3 every time you destroy an opponent's part (up to +15)FlankingフランキングDuring a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.BrillianceブリリアンスAt the moment the CG reaches 100%, Super Repair is applied on the user.BreakneckブレイクネックMobility performance +10 while charging and acting.Blow BeatブロウビートFight/Shooting performance -10 for opponent Medarot targeted by an attack.Heavy ArmヘヴィアームLeg's Mobility, Fight, and Shooting +3 for each heavy part equipped.Holy GraceホーリーグレイスMobility, Fight, and Shooting +3 for each positive status effect.HopliteホプライトFight and Shooting performance +5 for each Protect part equipped.MascotマスコットWhen targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.Protect PlusまもるプラスCharge +10 when performing a Protect action.MarinerマリナーImproves compatibility with aquatic terrain.MirageミラージュWhen a MF Charge command is completed, the user gains Conceal.RadiatorラシーエターWhen a MF Charge command is completed, the user gains Cooler.Land CruiserランドクルーザーImproves compatibility with flat terrain.RumblingランブリングWhen a MF Charge command is completed, the user gains Fight Boost.
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